Deorum
Character portrait
Muchir
male
Race
jinn
Archetype
minion
Background
battle mage
Age
1773 years old
Height
191 cm (6'3'')
Weight
116 kg (256 lbs)
Muchir, 1773 years old
Male jinn
Archetype: minion
Background: battle mage
Height: 191 cm (6'3'')
Weight: 116 kg (256 lbs)

Muchir, the Jinn of the Ridge, stands tall and regal, with a continuous half-smile playing on his lips. His blue-skinned complexion seems to shimmer and ripple like water in the moonlight, giving him an otherworldly aura. Draped in gold-plated armor, each piece intricately designed and engraved with ancient markings, Muchir is a sight to behold. Despite his subordinate role, his presence alone can command the attention of any room.

Born 1773 years ago at the hands of a powerful and enigmatic battle mage, Muchir has seen the rise and fall of numerous empires. Over the millennia, he has trained tirelessly in the arts of battle and war, refining his magical abilities to unimaginable heights. His vast store of knowledge is not limited to warfare alone; it also encompasses a deep understanding of history, arcane theories, and the unpredictabilities of human nature.

As a loyal servant to Baladin, the dwarf king of the Ridge, Muchir has developed a deep respect for his liege, as well as a profound sense of duty. Their bond is not just that of master and minion; there's an unspoken friendship that has blossomed between the two, despite their vastly contrasting backgrounds and life spans.

However, as wise and powerful as Muchir may be, his advices are not always effective, leading some to question his true intentions. Is it merely the fallibility of an otherworldly being navigating the complexities of mortal affairs, or is there something more sinister at play? This air of uncertainty surrounding Muchir only adds to his mystique and unpredictability.

A vicious and battle-hardened goblin warlord, Gorban, has laid siege to the Ridge, seeking to take control of its vast resources and strategic position. As the attacks become more brazen and unrelenting, Baladin's desperation grows, and he relies heavily on Muchir's counsel and power.

Muchir, aware of the delicate balance of power in this conflict, pushes himself to new limits, tirelessly researching ancient and forbidden spells and calling upon long-forgotten allies.

To save the Ridge and his king, Muchir must face the ghosts of his past and delve deep into the heart of an unfathomable mystery. In the process, he uncovers the fragile threads of loyalty and deception woven into the very fabric of his being. As the climactic battle between Gorban's forces and the defenders of the Ridge reaches its crescendo, Muchir's true purpose and destiny reveal themselves in a shocking twist that reshapes the future of the Ridge and all its inhabitants.

Deorum: fantasy characters creator by Azgaar, 2024. v1.1.0